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Java 3d physics engine
Java 3d physics engine








java 3d physics engine

Everything builds on itself, which makes it rewarding in itself, and forces you to think things through and do them well. Sure, there's some menial work (as I'm doing right now ) but it is far outweighed by the cool problems we get to work on, be it manually vectorizing functions for colission detection through intel intrinsics, working through the math for ballconstraints, building shaders, and learning about sooo many obscure c++ features. Working on the engine is extremely rewarding, it's the longest project we've ever undertaken (currently clocking in at a whopping 45'000 lines), and the passion is showing no signs of wearing thin! There's just so many different skills and concepts required in building this thing that you never get tired.

#JAVA 3D PHYSICS ENGINE FREE#

If you want to help us, feel free to send me a pm, or a pullrequest on gitHubĪs for using the engine for later projects, though I've toyed with a few different game ideas, at the moment I'd rather keep working on the engine itself. Link with all of the downloads: My Website live part editing, moving, rotating, scaling, adding new parts, deleting parts A playable ball character, you can run around and interact with the world!

java 3d physics engine

many performance improvements, with the ability of simulating around 10'000 free objects at once. We've got many important features finished, such as The physics works using Spring Physics, this is a method where objects are simulated in discrete steps, and when the engine discovers that two objects are colliding, it applies forces to repel the objects. The graphics are done using the OpenGL library, with also a bunch of 2d graphics capabilities we use for debugging Where he's doing the graphics, and I work on the physics. This is a collaborative C++ project I'm doing together with olympus223. It has been absolute ages since I've last posted on Cemetech, and I've been wanting to post this project for a while now, so I'm biting the bullet and showing what we've got so far!










Java 3d physics engine